Programming Objective-C 2.0: An Introduction to the Language of the iPhone and Mac OS X
February 25, 2009 by Lifestyle Editor
Filed under iPhone
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Product Description
Objective-C is a powerful object-oriented language which adds a dynamic message-passing architecture (based on Smalltalk) to C. Objective-C is a proper superset of C and it is compact and easy to learn, especially when compared with C++. Objective-C is the basis for Cocoa, the primary development environment for the Macintosh, and Cocoa Touch, the development environment for the iPhone/iPod Touch.
Programming Objective-C 2.0 provides manageable introduction to Objective-C. When learning a new language it’s sometimes hard to know what’s important and what’s a minor detail or a rare case. We’ll go through the basics of the language and object-oriented programming without burying you with an encyclopedia. If something is technically possible but a bad idea in practice, we’ll tell you. We also try and explain a bit about what is going on “under the hood” so you’ll be better equipped to make design decisions.
After you learn the basics of data types, program flow, messaging and objects, we’ll cover the new things added to the language in Objective-C 2.0: fast enumeration, properties and garbage collection.
Many developers find that they are more productive using Objective-C than they are with any other language. Since Apple provides you the required tools and development environment with every Macintosh there’s no reason not to jump and start learning Objective-C.
Written by Lifestyle Review Editor - Visit WebsiteMobileMe for Small Business Portable Genius
February 25, 2009 by Lifestyle Editor
Filed under iPhone
Editorial Reviews:
Product Description
Essential techniques for small businesses joining Apple’s hot new Internet service
- Apple’s new Internet service allows small businesses to push e-mail, contacts, and calendar information to iPhones, iPod Touches, Macs, and PCs via Apple’s secure online server or “cloud;” companies seeking the mobility of cloud computing with MobileMe can find out what they need to know in this handy guide packed with tips and techniques
- Covers how to set up MobileMe for businesses, getting the most out of iDisk, using MobileMe and iWeb to publish a company Web site, and much more
- Portable and easy to navigate, the book allows busy managers to keep essential MobileMe information with them on the road; they’ll appreciate the savvy advice and timesaving ways of doing things
Brad Miser (Brownsburg, IN) has written more than 25 books on computers and related technology and written numerous articles in MacAddict magazine. He has been a featured speaker at Macworld Expo, at user group meetings, and in other venues. He is the author of such books as Teach Yourself VISUALLY MacBook, MacBook Portable Genius, and MacBook Pro Portable Genius.
Written by Lifestyle Review Editor - Visit WebsiteProgramming the iPhone User Experience: Developing and Designing Apps with the Cocoa Touch UIKit
February 25, 2009 by Lifestyle Editor
Filed under iPhone
Editorial Reviews:
Product Description
With its thorough introduction of UIKit, the iPhone user interface toolkit, this book is the first to focus on user experience (UX) when programming for the iPhone. iPhone and iPod Touch not only feature the world’s most powerful mobile operating system, but usher in a new standard for human computer interaction through gestural interfaces and multi-touch navigation. Programming the iPhone User Experience gives software developers a hands-on, example-driven tour of Apple’s UIKit and Core Animation framework for creating these new interfaces.
Taking Your iPhone to the Max (Technology in Action)
February 25, 2009 by Lifestyle Editor
Filed under iPhone
Core Data: Apple’s API for Persisting Data under Mac OS X
February 25, 2009 by Lifestyle Editor
Filed under iPhone
Editorial Reviews:
Product Description
Core Data walks you through developing a full featured application based on the Mac OS X Core Data APIs. You’ll discover how Core Data contributes to Cocoa applications, as well as some of the pitfalls and issues surrounding the current implementation.
Core Data takes an unusual approach to explaining Core Data by focusing on a single application throughout the book. You’ll start by building an application from scratch and as you learn new principals and abilities of Core Data. We won’t gloss over any important details–you’ll get it all.
We’ll explore not only how to get everything working properly, but also how to take advantage of shortcuts thanks to the flexible and customizable nature of the API. By the end of Core Data, you’ll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate our application into OS X.
Finally, at the end of the book you’ll see numerous recipes that are useful in non-mainstream situations, or even in places where you wouldn’t have thought to use Core Data before.
Written by Lifestyle Review Editor - Visit Website





